Platformer (Wolfogon) Mac OS

Can we set up global ADB on Mac by adding ADB variable environment? I had this question in mind while writing a tutorial on setting up system-wide ADB and Fastboot on Windows. “ADB command not found” is a common issue for Android users trying to run ADB commands on Mac. Fortunately, there’s an easy way to add ADB to a path on Mac by setting up PATH variable in bash profile and enable universally present ADB and Fastboot.

  1. It was first released in 1999 as Mac OS X Server 1.0, with a widely released desktop version— Mac OS X 10.0 —following in March 2001. Since then, several more distinct desktop and server editions of macOS have been released.
  2. Connects the RAD Studio IDE with the Mac, necessary for Mac OS X and iOS platforms. For more information, see Running the Platform Assistant on a Mac. PAServerManager.app A GUI app that runs on the Mac and allows you to start and manage multiple instances of PAServer on the Mac. For more information, see: Installing the PAServer Manager on a Mac.
  3. The recommended way to install the components of the mac platform is using ghcup to install ghc and cabal-install, and following the instructions at haskellstack.org to install stack. The recommended way to install the.
  4. A new macOS that welcomes the arrival of Apple Silicon and offers better integration with mobile platforms, along with fresh visuals and a host of other features Big Sur Cache Cleaner User-friendly.

Besides, there’s another trick that involves dragging the ‘Platform-tools’ folder to the Mac Terminal. By doing so, you can immediately trigger ADB and Fastboot and start using commands without adding the folder path manually.

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Once you have set up global ADB and Fastboot by adding ADB or Platform-tools to a path via a Bash profile in the Mac Terminal, you’ll be able to run ADB commands from any screen.

Set up ADB Path in Mac Terminal Bash Profile

(Wolfogon)

If you want to enjoy global access to the ADB and Fastboot command-line tools right after launching the Mac Terminal, follow the steps described below.

  1. Download the latest Android SDK Platform-tools that contain ADB and Fastboot drivers for Mac. Extract the downloaded zip to get a folder named ‘platform-tools‘.
  2. Now open the Home directory on your Mac. If you don’t know how to do that, there are 3 ways to open it.
    • Press Command+Shift+H on your keyboard.
    • Press Command+Shift+G and enter ‘~/’.
    • Double-click the Macintosh HD icon on your desktop. Now click Users > Home icon.
    • Click on the Go tab in the Finder bar and select Home.
  3. Create a new folder called ‘android-sdk-macosx‘ in the Home directory. You can rename it as ‘ADB’ or ‘AndroidSDK’ too if you want.
  4. Now, right-click on the ‘platform-tools‘ folder icon and select the Copy “platform-tools” option from the context menu.
  5. Paste the ‘platform-tools‘ folder in the new folder you created. You can move this folder to any other location where you won’t accidentally delete them. I moved it to the root of my Macbook Pro’s storage.
  6. Launch the Mac Terminal app from Finder > Go > Utilities.
  7. When the Terminal is open, type the following command given below and press the Enter key. In order to avoid typo mistakes, you can simply copy and paste the command into the Terminal window. Just make sure to use the correct path of the ‘platform-tools‘ folder in the command line. You can easily copy the folder path on Mac using the tips in my guide.
  8. In case you moved ‘platform-tools’ to the Home directory, you can use the following command after replacing username with yours.
  9. Now that the ADB PATH variable has been added to your bash profile, you need to reload it using the following command. Alternatively, you can just close the Terminal window and re-launch it.
  10. If you want to check the current value of the PATH variable, you can use the following command. Otherwise, just skip to the next step.
  11. Since you have already added ADB to Path on your Mac, you can start using ADB or Fastboot commands. It’s time to verify that you have set up ADB properly on your Mac. Just type adb or adb devices in the Terminal and hit the Enter key.
  12. In case you get the ‘adb: command not found‘ error on your Mac, you might have made some mistake. Try the steps given above again more carefully.

Add Terminal Shortcut to Platform-Tools

Platformer (wolfogon) mac os update

Finally, here’s the easiest method to add any folder path to the Mac terminal. Just follow the tip described below to get rid of typing the ‘platform-tools‘ folder path in the Mac Terminal every time you have to use ADB and Fastboot commands. It doesn’t provide a global or system-wide ADB support as the above method does.

  1. Open System Preferences on your Mac.
  2. Click on Keyboard.
  3. On the next screen, click on Shortcuts and select Services from the left pane.
  4. Now, look for Files and Folders in the right pane and enable New Terminal at Folder.
  5. The shortcut will be added to the folder context menu. You can close the System Preferences window.
  6. Just right-click on the ‘platform-tools‘ folder icon and select the New Terminal at Folder option.
  7. When the Terminal window is launched, you can run any ADB and Fastboot command directly without typing the folder path.

If you want to learn more about ADB and Fastboot, read my tutorial describing some more ways to install ADB on Mac. You should also check out these ADB Shell commands and other stuff that you can do on your Android device with ADB.

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Code Sharing

For elements of your code that have no user interfaceelements the best way to share code between iOS and Mac isstill the useof Portable Class Libraries.

For code that has to do some user interface work and yet,you want to share, you shoulduse Shared Projectswhich allow you to place code to share in asingle project and have it compiled with both Mac and iOS whenreferenced.

Unified API

The Unified API for iOS and Mac projects uses the same namespacesfor frameworks so that the same code file can be used across bothplatforms, for seamless code-sharing. It also enables both 32 and 64 bitbuilds. The Unified API has been the template default since early 2015,and is recommended for all new projects - only Unified API projectscan be submitted to the App Store.

Classic APIs

Note

Classic Profile Deprecation: As new platforms are added in Xamarin.iOS we are starting to gradually deprecate features from the classic profile (monotouch.dll). For example, the non-NRC (new-ref-count) option was removed. NRC has always been enabled for all unified applications (i.e. non-NRC was never an option) and has no known issues. Future releases will remove the option of using Boehm as the garbage collector. This was also an option never available to unified applications. The complete removal of classic support is scheduled for fall 2016 with the release of Xamarin.iOS 10.0.

The original (non-Unified) Xamarin.iOS and Xamarin.Mac APIs made code-sharingmore difficult because native frameworks had either MonoTouch. orMonoMac. namespace prefixes. We provided some emptynamespaces that allows developers to share code by addingusing statements that reference both MonoMac and MonoTouchnamespaces on the same file, but this was a little ugly. The Classic APIshould only continue to be used in legacy apps that are internally distributed(upgrading to the Unified API is recommended).

Updating from Classic to the Unified API

There are detailed instructions for updating any application fromthe Classic to the Unified API.

Binding Objective-C Libraries

Xamarin lets you bring native libraries into your apps with bindings. Thissection explains:

  • how bindings work,
  • how to manually build a binding project that lets you bring Objective-C code into Xamarin, and
  • how to use our Objective Sharpie tool to help automate the process.

Native References

Mac/iOS Native Types

To support 32 and 64 bit code transparently from C# and F#,we are introducing new data types. Learn about themhere.

Building 32 and 64 bit apps

What you need to know to support 32 and 64 bitapplications.

Working with Native Types in Cross-Platform Apps

Platformer (wolfogon) Mac Os X

This article covers using the new iOS Unified API Native types(nint, nuint, nfloat) in a cross-platform application wherecode is shared with non-iOS devices such as Android or Windows Phone OSes.It provides insight into when the Native types should be used and providesseveral possible solutions to cases where the new type must be used with cross-platform code.

HttpClient Stack and SSL/TLS Implementation Selector

The new HttpClient Stack Selector controls which HttpClient implementation to use in your Xamarin.iOS, Xamarin.tvOS and Xamarin.Mac app. You can now switch to an implementation that uses iOS’s, tvOS's or OS X's native transports (NSUrlSession or CFNetwork depending on the OS).

Platformer (wolfogon) Mac Os Catalina

SSL (Secure Socket Layer) and its successor, TLS (Transport Layer Security), provide support for HTTP and other network connections via System.Net.Security.SslStream. The new SSL/TLS implementation build option switches between Mono’s own TLS stack, and one powered by Apple’s TLS stack present in Mac and iOS.