The Wall (itch) (KlarityStudios) Mac OS

The Simpsons - The D'oh-cial Network. Season 23, episode 11. In this Zuckerberg-inspired episode, Lisa creates a new social network dubbed SpringFace in an effort to make more friends. Oct 25, 2020 (The walls, ceiling, and floor are now Mac OS 7 wallpapers.) The 'Play' button has changed. (The sides and face of the button are green Mac OS 7 wallpapers.) Every floor and ceiling texture has been changed. (Once again, they are all Mac OS 7 wallpapers.) The original 'Placeholder Red' wall has been changed. (A red Mac OS 7 wallpaper.). Want to start off by saying that this is single headedly the greatest piece of software I've ever had,it's cute,it's simple and just fun. Was Just wondering if anyone else was having some issues using it on multiple monitors where The Duck isn't visible on secondary monitors or memes/texts are seen on the secondary monitor before being dragged onto the main monitor.

When you start using an upgraded version of a familiar piece of software, the first things you notice are the changes. In those initial sessions, it’s hard to tell whether those changes are for the good or not—all you know is that they’re different . But then, slowly, you begin to form judgments about the new features, to appreciate small touches that originally escaped your notice. This is where I am with Tiger.

It is a centuries-old tradition to place a note with a prayer or request in the Western Wall, the Kotel. Type in your prayer. It will be printed out in the Old City of Jerusalem where it will be placed in the Western Wall by a student of Aish HaTorah. Notes that are anti-Semitic or uncivilized in nature will be automatically deleted.

Spotlight’s Shades of Gray

Spotlight is undeniably cool. It’s Tiger’s most important feature, and it’s miles beyond any of the old search features in the Mac operating system (yes, Sherlock, I’m talking to you).

That’s because Spotlight doesn’t just search text inside of your files. It also knows about your files’ attributes —who authored a Microsoft Word file, for instance, or which camera snapped a JPEG. Different apps can define their own descriptors, but Apple is distributing a list of “common attributes” that it’d like programs to share.

I also really like the Smart Folders feature, which Spotlight enables in the Finder. Smart folders have solved one of my own workflow problems: Spotlight can sort through my folder of e-mail attachments to find all the Macworld stories I need to read, and it puts them all in one convenient place.

However, Spotlight also has a major limitation: at this point, it works only on a file-by-file basis. It won’t find e-mail messages, for example, in programs (such as Entourage) that save messages as individual files. Apple and software vendors need to find a fix for that, so we can truly uncover all the data on our Macs.

Still, I like Spotlight. In a year, I think it will be seen as the most important feature ever added to OS X. If you deal with an avalanche of files, be they Word documents, images, or whatever, Spotlight alone will make upgrading to Tiger worthwhile.

Dashboard in Progress

As a paying user of Konfabulator, I like the idea of small, single-purpose application widgets. And some of Apple’s new Dashboard widgets are very useful. The Dictionary widget is perfect, letting me look up a word quickly without launching the new Dictionary application.

However, some of Apple’s widgets are not as useful as they could be. The Calendar widget doesn’t integrate with Apple’s iCal. And the way you add new widgets to your Dashboard—clicking on a rotating X symbol at the bottom of the screen to reveal a strip menu of available widgets—is clumsy. As the number of widgets grows, it’ll just get clumsier.

Moving widgets off of the Dashboard layer is also awkward. If a widget would work better for me on my desktop, why can’t I move it there without resorting to Terminal? (It would have been nice if Apple had let us deploy widgets more flexibly.)

More Feature Favorites

Among my other favorite new features:

Mac

Multiuser videoconferencing works surprisingly well in iChat AV 3.0, and group support in the Buddy List window is excellent. But I wish it were easier to start a multiuser videoconference. Right now, you and your friends have to figure out whose Mac is fast enough to host the conference. iChat should do that for you.

Safari 2.0 ’s support for RSS feeds should help bring RSS technology into the mainstream. But putting RSS feeds in a Web-page interface makes me think that Apple missed the point of Web-site syndication. And the new Private Browsing feature fails to wall off Safari’s previously stored cookies, so Amazon.com will not only greet you by name, as usual, but also track any pages you visit in a supposedly private session.

Finally, a few words in praise of Automator. It’s exciting to see the power of Apple’s scripting technologies being placed in the hands of millions of Mac users who will never, ever write even a single computer program. Now the impressive automation features of AppleScript are available to the rest of us. That’s great news.

Should You Upgrade?

Let’s be realistic here: if you’re an active Mac user who plans to continue buying new software and hardware on a regular basis, Tiger is a necessity. If you’re not planning on buying any major upgrades and your Mac works fine just the way it is, you can probably get away with skipping it. If you’re somewhere in between those two groups, Tiger is probably in your future. Once it’s been prowling the Mac world for a few months—time enough to shake off the bugs—you’ll start to get the itch to upgrade. And you’ll be glad you did.

A downloadable game for Windows and macOS

Deep underground, a government science facility lies dormant and abandoned. But when a man wakes up from being held in stasis, he must face whatever technological horrors caused the facility to shut itself off from the surface, and make it out alive.

In this first person exploration game, you will find audio cassettes left by the scientists who once operated the establishment. Use the clues you can find to get out alive.

Made in two months for the Haunted PS1 Game Jam!

Time to beat: 15-25 minutes.

StatusReleased
PlatformsWindows, macOS
Rating
AuthorPixelDough
GenreAdventure
Tagshauntedps1, Horror, Low-poly, Pixel Art, Unity
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilitySubtitles

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The Wall (itch) (klaritystudios) Mac Os Free

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Hi, i ve just played take a survey and am about to play this aswell and i want to say that the horror games you make here seem really cool keep it up man!

I am starting a YouTube channel based around playing indie horror games, and this was one of the first! You can find my video here:

I am a game developer, so I understand how important it is to get critical feedback from players, no matter how experienced you are. So feel free to take a look at my notes and opinions below!

This was honestly a really cool experience! I liked the atmosphere and overall idea of the game. The T.V. monster however, was unfortunately just not scary. I don't think this game benefited from having a 'final boss' style monster.

I found that I was mostly scared during the early stages of the game when simple scares were happening. The Future Pizza was a fun little addition but I wish that it contributed more to the gameplay. It would have been fun to have some more interaction with the Future Pizza!

After you turn on the first set of lights on, I feel like the game really calmed down and lacked any future scare factor. Turning on the lights and keeping them on really seemed to make the environment way too friendly and feel way too safe.

After I had turned on most of the lights, I started to forget that I was playing a horror game right up until the ending.

I didn't really like the ending. There were a few good scares leading up to the ending, but then a dude with a T.V. for a head locked my mouse and kept killing me for seemingly no reason. It didn't seem like a feature. I noticed that other people were commenting about the mouse locking, but once I found out that it was a feature and not a bug, I was a bit more disappointed. I still managed to get to the end, but I felt like I had to find a way to cheat the system to have a chance at winning.

The camera locking mechanic just didn't make sense, and the fact that he can lock onto you through walls just made the experience feel more buggy. Thankfully, it was still possible.

I honestly loved the way you did the credits. Riding up the elevator to safety while the credits roll by looked incredible.

Of course, most of my criticism seems negative, but don't get me wrong, this was a great experience! I loved the atmosphere especially in the beginning. The whole way through I felt a sense of progression despite the open-world feel of the game. The facility's layout (although it didn't make much sense) was great and I never got lost.

Of course there may have been some technical issues like lack of optimization due to the overwhelming amount of lighting that needed to be processed as the game went on, but these are polish details that I would never expect from a game jam game!

The Wall (itch) (klaritystudios) Mac Os Download

Overall, great job! This is really impressive and expansive for a game jam! It was a great little addition to my list of indie horror games!

Thanks for all the great feedback! Honestly, the mouse locking thing had a lot of difficult decisions behind it. I considered making it not lock when he’s behind a wall, which was easily implemented, but then the issue became: “How do I snap the player’s vision back to locked when it’s no longer behind a wall?” If it only became locked the moment you looked at it, then it would be too easy for the player to just not look at the monster and run to the elevator. So I designed the level in a way where the entire gimmick is that you have to walk backwards to the elevator. I had to make sure the path to it wasn’t too complex.


But at the end of the day, it was my first real 3d game. It has tons of other flaws, such as optimization issues and bugs, but I learned a ton through it, and through my mistakes. I’m glad you enjoyed it for what it is!

hey buddy great game looks good but needs optimization the fps are low will it have an update?

Thanks! I'm sorry to say I have not planned to update the game. I'm aware of many of the optimization issues, I've learned a lot more about making games with Unity since then. If I were to do anything relating to it at all, it would be remaking the game from the ground up lol.

Thanks for the feedback!

i cant find out what platform to download this on. more details are when i download it and check files it doesn't show where to click to play the game

1. Download the game for your platform (if you have Windows, download the PC version, if you have Mac OS X, download the Mac version).

2. (If you have a Mac, you can skip to step 3) Make sure you have WinRAR, 7-Zip, or a similar archive software installed.

3. Open up the .zip file.

4. Now either drag-and-drop or extract the folder inside anywhere you want.

5. Finally, run the .exe file called, 'The Notzing Project (1.0)'.

Then in that case you have a modified version of Linux. This means that in order to play this game you either need to:

(a) Install a Virtual Machine and have it run Windows/Mac.

(b) Use a bunch of third-party programs that allow you to run Windows/Mac programs. Just Google, 'how to install windows games on chromebook' and you'll find dozens of options.

(c) Beg the developer to create a version for Chrome OS.

i need help, i am on a Dell laptop and i can't find out how to actually play this stuff. Can you guys help me?

Its a really great game. Just I have one question: can we access our save file(s) and if so where is it located?

It was really short, i really enjoted it while it lasted. Nice graphics, i didn't see a lot of story, too short. Good game!

The TV guy didn't even appear for me at the end.

The Wall (itch) (klaritystudios) Mac Os 1

I just flipped the last switch before pressing the button. After that I just walked straight to the lift.

Thanks for letting me know! I've seen this happen to a YouTuber as well, and I honestly have no clue what causes it. I don't really have any plans to update the game right now, but if I end up figuring out what causes this bug, I will definitely wrap it up with a few other fixes and update it.

Thank you!

Great game, I did a speedrun of it

Thanks for playing my game, along with all the other great jam games!

Funnily enough, the camera 'bug' isn't a bug at all. In fact, the other people who have played my game encountered a bug that made it NOT happen! The TV has the power of hypnotism, so once it locks onto you, you cannot look away. The challenge is making sure you know how to get back to the elevator while being chased down.

As for the other issues, there are graphics options in the settings menu. The control issues you had are due to having the graphics options set too high, which causes lag and input stuttering. In the event that you set them in the main menu but they didn't work in game, they likely got reset upon loading the game, and you simply have to change them from within the game (this would be a bug I'm aware of, but cannot update due to the nature of the Game Jam). Other people have had a similar issue, some much worse than what you experienced.

Like you said at the start, it's my first attempt at horror, AND practically my first attempt at using Unity 3D. It was all a learning process, so I'm just surprised it turned out as decent as it did!

Thank you again,
- PixelDough :)

Made a video

Cool Game very uncomfortable environment :D